//==============================================================================
// Special G Nemean Lion_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

//==============================================================================
// Nemean Lion_anim.txt
//==============================================================================

//==============================================================================
define greekbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX G Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define soundwave
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Nemean Lion Attack
		}
	}
}

//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_BirthA
				connect HOTSPOT greekbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_BirthA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
				connect HOTSPOT greekbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_boredA
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Nemean Lion_boredB
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_boredA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Nemean Lion_boredB
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_deathA
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag SpecificSoundSet 0.64 false HeavyFall checkVisible 
		//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_deathA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag SpecificSoundSet 0.64 false HeavyFall checkVisible 
		//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_idleA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_idleA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_walkA
				tag FootstepLeft 0.5 true	
				tag FootstepRight 0.10 true	
				tag FootstepLeft 0.55 true	
				tag FootstepRight 0.60 true
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_walkA
				tag FootstepLeft 0.5 true	
				tag FootstepRight 0.10 true	
				tag FootstepLeft 0.55 true	
				tag FootstepRight 0.60 true
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_FlailA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_FlailA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}


//==============================================================================
anim attack
{
	SetSelector 
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_attackA
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag Attack 0.46 true
				tag SpecificSoundSet 0.36 false ClubSwing checkVisible
				tag GenericSound 0.41 true
		//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Nemean Lion_attackB
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag Attack 0.43 true
				tag SpecificSoundSet 0.33 false ClubSwing checkVisible
				tag GenericSound 0.38 true
		//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_attackA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag Attack 0.46 true
				tag SpecificSoundSet 0.36 false ClubSwing checkVisible
				tag GenericSound 0.41 true
		//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Nemean Lion_attackB
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag Attack 0.43 true
				tag SpecificSoundSet 0.33 false ClubSwing checkVisible
				tag GenericSound 0.38 true
		//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim whirlwindAttack
{
	SetSelector 
	{
		TechLogic none/Roar of Orthus
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_roarattackA
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.15 false NemeanLionSpecialAttack checkVisible
		//-- end auto generated section
				connect TOPOFHEAD soundwave HOTSPOT
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Nemean Lion_roarattackA
				Replacetexture Special G Nemean Lion/Special G Nemean Lion Upgrade
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag Attack 0.50 true
				tag SpecificSoundSet 0.15 false NemeanLionSpecialAttack checkVisible
				tag SpecificSoundSet 0.10 false HekaShockwaveLouder checkVisible
		//-- end auto generated section
				connect TOPOFHEAD soundwave HOTSPOT
				connect TOPOFHEAD shockwave HOTSPOT
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name NemeanLion_roar
			version
			{
				Visual Special G Nemean Lion_roarattackA 
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
				tag SpecificSoundSet 0.15 false NemeanLionSpecialAttack checkVisible 
		//-- end auto generated section
				connect TOPOFHEAD soundwave HOTSPOT
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}